Notes from Guillaume
Since our previous issue of Touch Point, I’ve had a few speaking engagements and made some presentations at important industry conferences. Here’s a brief recap:
In February, at Microsoft TechDays in Paris, I gave a presentation that included a segment on how Stantum’s multi-touch technology complies with the specifications of the Windows 7 operating system. Disputing industry skepticism toward multi-touch, I asserted how a growing number of traditional Windows users perceive touch input as an evolution toward more intuitive computing that’s easier, faster and more efficient than mouse input – equating mouse-free computing with ubiquitous computing.
| Windows 7 hardware requirement | Resistive Multi-Touch | |
| Consistency and robustness | Integral Screen coverage (Equal precision at the corners and at the edges ) | ![]() |
| Work with battery power (Touch detection work consistently when the device is plugged or battery-powered) | ![]() |
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| No ghost noise (No data reported when no contact is made) | ![]() |
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| Core Accuracy | At least 100 ppi resolution | ![]() |
| At least display resolution | ![]() |
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| Sampling rate | Sampling rate is at least 50 Hz per finger (50 to 133 packets per seconds for each finger) | ![]() |
| Parallel or hybrid data reporting modes (no serial mode) | ![]() |
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| No jitter | For all fingers, if a contact is stationary, the reported position data must not change | ![]() |
| Offset | The physical contact with the device and the contact position that the device reports must be within 2 mm of each other for all fingers, whether each contact is stationary or in motion | ![]() |
| Line Accuracy | Similar accuracy when fingers are in movement | ![]() |
| Options | Contact width and height | ![]() |
| Pressure | ![]() |
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In April, at the Interactive Displays Conference in San Jose, I was invited to be co-chair of the event and to give a keynote address. Here I talked about the need for third-party integrators of multi-touch technology to strike the right balance between usability and look-and-feel; to find the right mixture of hardware and software; and – most importantly – to design their products for the user, not their own egos.
I also gave a presentation there on the differences between capacitive and resistive multi-touch in user applications – explaining the suitability of touch technology in general; demonstrating capacitive and resistive technologies in a side-by-side comparison; and addressing technical challenges and trends. I detailed how capacitive multi-touch will relegate smartphones to the high-end market segment (because capacitive-type touch screens are not suitable for emerging mobile Internet devices and netbooks) and explained the need for less costly technology without performances tradeoffs – a need that Stantum’s resistive multi-touch fills.



